«The feathered serpent deity Kukulcan has vanished and with him the ancient Mayan civilisation. Solve the puzzles and ascend to godhood once more.»
Kukulcan is a mobile puzzle game where players slip into the role of Kukulcan, the Mayan snake deity. It can drop off parts of its tail to create stairs, bridges, plug fountains and much more. This is a crucial feature to solve the puzzle since only a limited length can be used in each level. Moveable boxes, lava lakes, teleporters and further exciting abilities will challenge the players' wit and creativity.
We are Andres, Joëlle and Julia. Together we studied Game Design at the Zurich University of the Arts and created multiple games on a broad spectrum of genres and platforms. In autumn 2018 we joined together again to create Kukulcan, which is our first mobile game.