«The feathered serpent deity Kukulcan has vanished and with him the ancient Mayan civilisation. Solve the puzzles and ascend to godhood once more.»

Drawing of Kukulcan

The game

Kukulcan is a mobile puzzle game where players slip into the role of Kukulcan, the Mayan snake deity. It can drop off parts of its tail to create stairs, bridges, plug fountains and much more. This is a crucial feature to solve the puzzle since only a limited length can be used in each level. Moveable boxes, lava lakes, teleporters and further exciting abilities will challenge the players' wit and creativity.

Drawing of Kukulcan

The developers

We are Joëlle, Andres and Julia. Together we studied Game Design at the Zurich University of the Arts and created multiple games on a broad spectrum of genres and platforms. In autumn 2018 we joined together again to create Kukulcan, which is our first mobile game.

Team picture

Kukulcan's journey

The #swissgames booth at Gamescom 2019. Alain Berset playing our game at Gamescom 2019 with Joëlle. Kukulcan at the Zurich Game Show 2019. Kukulcan at the EyeMyth Art Festival 2019 in India. Joëlle presenting our at the EyeMyth Art Festival 2019 in India. Andres giving a presentation at the HeroFest 2019.
Drawing of Kukulcan

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